Apr 09, 2007, 07:07 PM // 19:07
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#1
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Denote critical damage numbers
Well... with an Assassin there is no problem. Whenever a critical happens, you get some energy and you know you made a critical, but with other classes, you can't really know when you made a critical, but carefully looking at the numbers.
I think we could denote a bit better the damage numbers of critical hits, both dealt by your and to you.
Here are some examples of way to do this, please tell any if you find it would be better:
- Red border: instead of the black border to the numbers, a black one. It may have some problems in areas near lava and Elona red , thought.
- Inverses color: yellow border, black inline color. I don't like much this one.
- Orange inline color: won't do very well with critical dealt by enemies, another color would required for them
- Explosive animation, like the ones when effect icons appear, much bigger number, then go back to normal size. I don't like this one much either.
- Some kind of background. It should be translucent, to prevent covering even more areas...
I think the better option would be a red border and a sightly darker or brighter inline color.
I discarded bigger size, since the size depends on distance.
By looking at the critical numbers instead of the figures themselves, I think people wanting to make a build based on critical hits would have things a bit easier. More... intuitive, without looking at the numbers.
____
Behold the perils of brainstorming, Mithrán's ideas:
http://gw.gamewikis.org/wiki/User:Mithran#Misc
Last edited by MithranArkanere; Apr 09, 2007 at 07:16 PM // 19:16..
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Apr 09, 2007, 07:12 PM // 19:12
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#2
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Forge Runner
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It never matters if you make a crit, exept for situations where you'll actually notice it.
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Apr 09, 2007, 07:31 PM // 19:31
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#3
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Lion's Arch Merchant
Join Date: May 2005
Profession: D/
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With most classes there's a 10-20% chance of doing a critical. An extra sound effect would probably be all that'd be necessary to make the critical hits feel "special".
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Apr 09, 2007, 07:38 PM // 19:38
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#4
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Given that the critical hit is 1.4142 times the maximum weapon damage it's pretty obvious. Look for hits that are about twice the average, and always the same value. Not hard. I don't find I need to "look carefully" - I spot them pretty fast, and from then on any hit that registers that much damage is noticed.
Last edited by Epinephrine; Apr 09, 2007 at 07:40 PM // 19:40..
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Apr 09, 2007, 07:39 PM // 19:39
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#5
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I thought also about sound effects and screen shaking.
I've played many games, and those effects can become quite annoying.
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Apr 09, 2007, 08:14 PM // 20:14
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#6
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Krytan Explorer
Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
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How about the word "Crit." flying up with with the amount of damage, just the same way normal damage is shown.
Eg:
The damage sequence "flying" up from your character would look like:
12
58
12
12
Crit. 17
12
98
etc. etc.
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Apr 09, 2007, 08:20 PM // 20:20
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#7
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Krytan Explorer
Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
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How about the word "Crit." flying up with with the amount of damage, just the same way normal damage is shown.
Eg:
The damage sequence "flying" up from your character would look like:
12
58
12
12
Crit. 17
12
98
etc. etc.
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Apr 09, 2007, 08:35 PM // 20:35
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#8
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I though also about that, that would increase the size of text, making more stuff appearing on screen, that why he changed the skill names into skill icons...
That's why I ended up with colors.
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Apr 09, 2007, 09:05 PM // 21:05
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#9
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Wilds Pathfinder
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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Too much iRO is bad for you xP
Extra effects would just lag =/
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Apr 09, 2007, 09:19 PM // 21:19
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#10
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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yea but diff colors would cause no lag, i agree with the colors and i do want to know when i crit cause then i know my build is working or that i am not normal hitting for a crit amount.
/signed on colors
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Apr 09, 2007, 09:28 PM // 21:28
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#11
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Academy Page
Join Date: Dec 2005
Guild: Ether Jar
Profession: Me/Rt
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/signed
I wouldn't mind a sound effect, maybe one that's only audible to the player. But crits should be indicated in some manner, and color seems easiest. Maybe a ballooning size would work, too, so the number is much larger than other damage numbers for a split second, then shrinks to the normal size.
mostly offtopic.... Someone mentioned iRO.. fond memories there, one of the most satisfying sounds in the game was the *CRACK*CRACK*CRACK*CRACK* of a crit assassin at work.
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Apr 09, 2007, 09:46 PM // 21:46
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#12
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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If I tell you the truth, I had this very same idea while farming some Vermins to get a quick platinum. I noticed that sometimes a lot of number where shown, and the vermins deal me most of the time 0 damage, but sometimes 1 or 2.
While watching thoe huge amounts of numbers, I remmbered the RO critical.
They are red number with a yellow background. But that would be a bit 'too big' for GW.
Hey, we GW players love to see the action, I even play somethins with the UI hidden, XD.
One use of this would be that you could see wich hits are critical from among the 0, 1 and 2 damage ones, and wich one of mines are.
And... one more thing. Imagine that a skill made to dal or prevent criticals has a bug, but no one can really know when criticals are dealt 'to' or 'by' you, but the carefully watching numbers.
This would also help to trace an improbable, but possible, bug like that.
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Apr 09, 2007, 09:58 PM // 21:58
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#13
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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There was already a topic about this, search for it.
fine, I did some work for you.
http://www.guildwarsguru.com/forum/s...5&postcount=23
I don't know how you people play, but THERE is critical flashy effects on the hit. read the topic and test it yourself. And why would you need an irritating louder than normal noise for each critical hit, when first of all, they are not important to see. Knowing if you did a critical poses NO significance while fighting a battle whatsoever.
Yes, even with a skill that does something if you make a critical hit doesn't matter; because guess what, you will see something happen if you make that critical. So its pointless request.
You're foolishly asking for things we already have.
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Apr 09, 2007, 10:06 PM // 22:06
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#14
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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yes but no. No one in hell is gonna notice a bigger flash in a tense battle (especially if you're a ranger or paragon). People might notice if it was a different color one.
But yeah, I don't see much point in this anyways... when would you need to know if you made a crit hit besides critical defenses? And in that case, your bar of hexes and enchants has durations till expiration since a recent update, so you'd know when a crit was made.
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Apr 09, 2007, 10:25 PM // 22:25
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#15
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I wouldn't ask for this If I could notic those flashes.
You can notice the damage dealt to you by looking at you health bar, so, why the numbers on screen?
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Apr 09, 2007, 10:34 PM // 22:34
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#16
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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id like a diffrent sound like somthing simple though that just sounds more sore or somthing.
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Jul 02, 2007, 07:14 PM // 19:14
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#17
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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In the middle of a fight you don't have time to notice sounds and flashes. But colors in damage numbers are almost always noticed.
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Jul 02, 2007, 07:48 PM // 19:48
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#18
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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Just make it slightly bigger, like in WoW
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Jul 02, 2007, 08:01 PM // 20:01
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#19
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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That won't work, since the damage numbers appear with a 'popping' animation that makes them bigger first.
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Jul 02, 2007, 08:27 PM // 20:27
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#20
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Los Angeles
Guild: SlingBlades
Profession: D/Mo
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i have read all the replies....yet i still fail to see why we would need this....
next we thing people are going to ask for is an Armor Pen Animation.....oh wait.....
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